<Spell Name="Consecrate">
  <school>evocation</school>
  <subschool>
  </subschool>
  <descriptor>good</descriptor>
  <spell_level>cleric oracle 2, inquisitor 2</spell_level>
  <casting_time>1 standard action</casting_time>
  <components>V, S, M (a vial of holy water and 25 gp worth of silver dust), DF</components>
  <costly_components>1</costly_components>
  <range>close (25 ft. + 5 ft. 2 levels)</range>
  <area>20-ft.-radius emanation</area>
  <effect>
  </effect>
  <targets>
  </targets>
  <duration>2 hours level</duration>
  <dismissible>0</dismissible>
  <shapeable>0</shapeable>
  <saving_throw>none</saving_throw>
  <spell_resistence>no</spell_resistence>
  <description>This spell blesses an area with positive energy. The DC to resist positive channeled energy within this area gains a +3 sacred bonus. Every undead creature entering a consecrated area suffers minor disruption, suffering a -1 penalty on attack rolls, damage rolls, and saves. Undead cannot be created within or summoned into a consecrated area. If the consecrated area contains an altar, shrine, or other permanent fixture dedicated to your deity, pantheon, or aligned higher power, the modifiers given above are doubled (+6 sacred bonus to positive channeled energy DCs, -2 penalties for undead in the area). You cannot consecrate an area with a similar fixture of a deity other than your own patron. Instead, the consecrate spell curses the area, cutting off its connection with the associated deity or power. This secondary function, if used, does not also grant the bonuses and penalties relating to undead, as given above. Consecrate counters and dispels desecrate.</description>
  <source>PFRPG Core</source>
  <full_text> &lt;link rel=  stylesheet  href=  PF.css  &gt;&lt;div class=  heading  &gt;&lt;p class=  alignleft  &gt;Consecrate&lt; p&gt;&lt;div style=  clear  both  &gt;&lt; div&gt;&lt; div&gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;School &lt; b&gt;evocation [good] &lt;b&gt;Level &lt; b&gt;cleric oracle 2, inquisitor 2&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;CASTING&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;Casting Time &lt; b&gt;1 standard action&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Components &lt; b&gt;V, S, M (a vial of holy water and 25 gp worth of silver dust), DF&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;EFFECT&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;Range &lt; b&gt;close (25 ft. + 5 ft. 2 levels)&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Area &lt; b&gt;20-ft.-radius emanation&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Duration &lt; b&gt;2 hours level&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Saving Throw &lt; b&gt;none &lt;b&gt;Spell Resistance &lt; b&gt;no&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;DESCRIPTION&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h4&gt;&lt;p&gt;This spell blesses an area with positive energy. The DC to resist positive channeled energy within this area gains a +3 sacred bonus. Every undead creature entering a &lt;i&gt;consecrate&lt; i&gt;d area suffers minor disruption, suffering a -1 penalty on attack rolls, damage rolls, and saves. Undead cannot be created within or summoned into a &lt;i&gt;consecrate&lt; i&gt;d area. If the &lt;i&gt;consecrate&lt; i&gt;d area contains an altar, shrine, or other permanent fixture dedicated to your deity, pantheon, or aligned higher power, the modifiers given above are doubled (+6 sacred bonus to positive channeled energy DCs, -2 penalties for undead in the area).&lt; p&gt;&lt;p&gt;You cannot &lt;i&gt;consecrate&lt; i&gt; an area with a similar fixture of a deity other than your own patron. Instead, the &lt;i&gt;consecrate&lt; i&gt; spell curses the area, cutting off its connection with the associated deity or power.&lt; p&gt;&lt;p&gt;This secondary function, if used, does not also grant the bonuses and penalties relating to undead, as given above.&lt; p&gt;&lt;p&gt;&lt;i&gt;Consecrate&lt; i&gt; counters and dispels &lt;i&gt;desecrate&lt; i&gt;.&lt; p&gt;&lt; h4&gt;&lt;h5&gt;&lt;b&gt;Mythic  &lt; b&gt;The black pudding has fast healing equal to your tier, as do any puddings that split off from it. The black puddings from this spell never attack you, though they re otherwise uncontrolled and might attack your allies if there are no other obvious opponents.&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Augmented (6th)&lt; b&gt;  If you expend two uses of mythic power, the pudding gains the savage mythic template (see page 224). Puddings that split off from the giant pudding don t gain the template.&lt; h5&gt;&lt; div&gt; </full_text>
  <verbal>1</verbal>
  <somatic>1</somatic>
  <material>1</material>
  <focus>0</focus>
  <divine_focus>1</divine_focus>
  <sor>NULL</sor>
  <wiz>NULL</wiz>
  <cleric>2</cleric>
  <druid>NULL</druid>
  <ranger>NULL</ranger>
  <bard>NULL</bard>
  <paladin>NULL</paladin>
  <alchemist>NULL</alchemist>
  <summoner>NULL</summoner>
  <witch>NULL</witch>
  <inquisitor>2</inquisitor>
  <oracle>2</oracle>
  <antipaladin>NULL</antipaladin>
  <magus>NULL</magus>
  <adept>NULL</adept>
  <deity>
  </deity>
  <SLA_Level>2</SLA_Level>
  <domain>
  </domain>
  <short_description>�Fills area with positive energy, weakening undead.</short_description>
  <acid>0</acid>
  <air>0</air>
  <chaotic>0</chaotic>
  <cold>0</cold>
  <curse>0</curse>
  <darkness>0</darkness>
  <death>0</death>
  <disease>0</disease>
  <earth>0</earth>
  <electricity>0</electricity>
  <emotion>0</emotion>
  <evil>0</evil>
  <fear>0</fear>
  <fire>0</fire>
  <force>0</force>
  <good>1</good>
  <language_dependent>0</language_dependent>
  <lawful>0</lawful>
  <light>0</light>
  <mind_affecting>0</mind_affecting>
  <pain>0</pain>
  <poison>0</poison>
  <shadow>0</shadow>
  <sonic>0</sonic>
  <water>0</water>
  <linktext> http   www.d20pfsrd.com magic all-spells c consecrate  Consecrate </linktext>
  <id>91</id>
  <material_costs>25</material_costs>
  <bloodline>
  </bloodline>
  <patron>
  </patron>
  <mythic_text>The black pudding has fast healing equal to your tier, as do any puddings that split off from it. The black puddings from this spell never attack you, though they re otherwise uncontrolled and might attack your allies if there are no other obvious opponents.</mythic_text>
  <augmented>Augmented (6th)  If you expend two uses of mythic power, the pudding gains the savage mythic template (see page 224). Puddings that split off from the giant pudding don t gain the template.</augmented>
  <mythic>1</mythic>
</Spell>